Title: Bishoujo Senshi Sailor Moon S
Genre: platform game
Release date: 01/27/1995
Platform: Sega Game Gear
At the game's start you have a choice between two
playable characters: Sailor Moon and Sailor Chibi Moon.
Sailor Moon is weaker than Sailor Chibi Moon, while Sailor
Chibi Moon can destroy most enemies with one kick it takes
Sailor Moon two kicks. Once Sailor Moon becomes Super Sailor
Moon she is equal in strength to Sailor Chibi Moon. Sailor
Chibi Moon can crawl into pipes, Sailor Moon cannot. If you
hold the attack button (which powers up the power meter)
Sailor Moon will throw her tiara; if you do this with Sailor
Chibi Moon she will do her Pink Sugar Heart Attack. There
are special power-ups which allow Sailor Moon to do a heart
attack once instead of throwing her tiara. These power-ups
look like Moon Rods. Also if you win the mini-game after a
stage you get some of these power-ups.
The game consists of five levels, each of them has three
sub-levels. During a level you can collect the talismans
(Space Sword, Aqua Mirror and Garnet Orb). If you collect
all three, Sailor Moon will turn into Super Sailor Moon at
the level's end (before fight with a boss). Even though
Sailor Chibi Moon must also collect the three talismans,
they do nothing for her. Remember your Super Sailor Moon
transformation will not carry over to the next stage. In the
stage before you might have been Super Sailor Moon but in
the new stage you're back to being Sailor Moon and searching
for the three talismans again.
The first level's boss is Eudial. She will jump into air
and throw little energy charges in you but there are no
difficulties avoiding them. After beating her you can play a
mini game (there is a mini game after each level. A certain
senshi will explain you the rules before each mini-game).
Mini-game: Spinning Wheel Game. You must match the
picture of the Sailor who is in the picture box with the one
on the spinning wheel. To do this you must stop the wheel so
that the pointer is pointing to them. It takes some practice
but eventually you can learn the correct time at which to
stop the wheel so that it points to the Sailor you need.
The second level's boss is Mimete. Her behavior is very
similar to that of Eudial with the only difference that she
will attack you with energy charges shaped as musical notes
(four charges at once).
Memory Game. There are four floors each with four
doors, you reach each floor by riding an elevator in the
middle of the screen. One of the Sailors will be behind the
door (this includes the Outer Planet Senshi and Tuxedo
Mask). You'll have to find a matching Sailor. If you find a
little Tuxedo Mask behind one of the doors, he will run off
screen and you will win the game automatically.
The third level's boss is Viluy. She will use her special
attack (Mosaic Buster?) each time she is near you. So try to
hit her before this (after each hit recieved she will return
to her side of the screen).
This level mini game is a Sailor Moon quiz. You
are asked several multiple choice questions pertaining to
the Pretty Soldier Sailor Moon series. Guess what, they're
The fourth level's boss is Tellu. She will attack you
herself and drop energy balls from the top of the screen
(you must stand between falling balls to avoid them).
The Luna-P race. The object of this game is to
keep Luna-P between Artemis and Luna without touching them.
This is done by pressing the attack and jump buttons. The
attack button moves you forward and the jump button moves
you back. You win by reaching the goal without having
touched Artemis or Luna.
The fith level's boss is Cyprine & Ptilol. Each time you
hit one of them, she will jump off the screen and the other
one will appear from the opposite side of the screen. You
must be ready to meet her. After beating them you will fight
with Kaolinite (without a break). She teleports constantly
and your main task is to hit her at the moment she appears
after each teleport.