Developed with Game Maker 7
The goal of the game is to win love of Aino Minako by
asking her out on dates, giving her gifts or playing
mini-games. You have a certain amount of days with one
possible date per day. Answers selected during dialogues on
dates will eventually affect Minako's feelings (i.e.,
"correct" answers will raise "intimacy level" and "wrong"
answers will reduce it). You can go shopping for gifts any
time during the game. Once you have a gift, you can give it
to Minako during any date. Game ending depends on your
The game has four possible endings. If you get the best
ending you'll receive a love letter from Minako (instead of
a regular letter which means you failed to win her love)
asking you for a date.
Game dialogues were written by:
(click shots below to view them full-size)
Demonic Sailor Moon
Sabina Ariana Danaya Bautista
Roberto Grixolli Mora
SMDS 3 poster -
click for full-size version (600x800 pixels).